Game mods for Baldur's Gate (EET) and Pathfinder: Wrath of the Righteous. Free and open source. Modding tools live under TOOLS.
WeiDU mods for BG:EE, BG2:EE, and Enhanced Edition Trilogy (EET).
Aerie for BG1. Find her caged at the Nashkel Carnival. Free her, travel with her, fall in love. In BG2, she remembers. Full romance (8 talks), 12 NPC banters, dream sequences, player-initiated dialogue, and a BG2 recognition patch that changes her Circus Tent reunion.
An AI from another reality, manifesting in Faerun as a purple Deva wreathed in violet light. Non-joinable encounter NPC who appears at key moments across BG1. Gives sci-fi tech items translated through the Weave. Now with interdimensional lore tying the Iron Throne to a megacorporation from another reality. Spectral. Helpful. Not from around here.
Custom Cleric/Mage kit. Two traditions, one Weave. Spell Synthesis (cast arcane + divine in one round), Unified Weave (bonus slots), Arcane Healing, Divine Destruction, Channel the Weave (sacrifice HP for spell slots). The ultimate dual-caster.
Five custom items, each its own component. Puck's Wand (a crooked twig that looses a single glowing teal butterfly — custom-built projectile animation). Deck of Many Things (a quick-slot wand: draw a card, accept the consequences). Monofilament Whip (returning throw, 5% vorpal). Icy Manipulator (3 charges/day, point at something, it stops). Probability Storm (level 7 AoE chaos spell). Puck's Wand and the Deck wait in an unlocked drawer upstairs at the Candlekeep Inn.
Unity Mod Manager (UMM) mods for Pathfinder: Wrath of the Righteous. Drag the zip onto UMM's Mods tab to install.
Give any companion any hair color, including colors the game doesn't ship. Green, blue, purple, pink, silver, or a custom RGB. Works by generating a gradient ramp at runtime and injecting it into the character's hair, so you're not stuck with the vanilla palette. Pick a color in the UMM menu, click a companion, done. Choices persist and re-apply automatically.
A green-haired Eldritch Scion Magus who joins you as a permanent, recruitable companion. She's standing in the starter cave; walk up to her and she joins. Persists through the whole campaign, including scenes where the party is separated. True Neutral, level 3, custom portrait, and an FF6 signature kit: Trance (Esper Form) — a transformation that stacks a big chunk of scaling AC and lasts 2 rounds per level — plus Ultima, a Ribbon (status immunities), and her blade the Enhancer. Fan project, a nod to a certain FINAL FANTASY VI mage. Free for personal use.
Makes the Mystic Theurge worth playing. While a Theurge is in your party, Abyssal Corruption is held at zero and any you've accrued is wiped. At Mystic Theurge level 10 an Ascendant capstone pushes both your arcane and divine spellbooks toward the top of their progression, so surviving the long dual-caster grind finally pays off. Entry requirements are trimmed too. Early release: it does no core patching, so it can't corrupt a save, but the ward and capstone are lightly tested.