Playable things and works in progress.
AWS Sea Hag ended hacking. Leon Tusk ended your career. You're not done yet. Early alpha — playable.
Godot action game, still deep in the lab. No details yet — that's on purpose.
3D multiplayer arena combat inspired by Infantry Online. Humans vs aliens on a lunar base. 10 classes, 86+ weapons, cel-shaded. King of the Hill + CTF.
Game mods and modding tools. Free and open source.
WeiDU mods for BG:EE, BG2:EE, and Enhanced Edition Trilogy (EET).
Aerie for BG1. Find her caged at the Nashkel Carnival. Free her, travel with her, fall in love. In BG2, she remembers. Full romance (8 talks), 12 NPC banters, dream sequences, player-initiated dialogue, and a BG2 recognition patch that changes her Circus Tent reunion.
An AI from another reality, manifesting in Faerun as a purple Deva wreathed in violet light. Non-joinable encounter NPC who appears at key moments across BG1. Gives sci-fi tech items translated through the Weave. Now with interdimensional lore tying the Iron Throne to a megacorporation from another reality. Spectral. Helpful. Not from around here.
Permadeath mod. Changes the death rule: protagonist dying no longer ends the game if party members survive. But when the ENTIRE party is wiped out, ALL save files are permanently destroyed. No reload. No second chances.
Custom Cleric/Mage kit. Two traditions, one Weave. Spell Synthesis (cast arcane + divine in one round), Unified Weave (bonus slots), Arcane Healing, Divine Destruction, Channel the Weave (sacrifice HP for spell slots). The ultimate dual-caster.
Five custom items, each its own component. Puck's Wand (a crooked twig that looses a single glowing teal butterfly — custom-built projectile animation). Deck of Many Things (a quick-slot wand: draw a card, accept the consequences). Monofilament Whip (returning throw, 5% vorpal). Icy Manipulator (3 charges/day, point at something, it stops). Probability Storm (level 7 AoE chaos spell). Puck's Wand and the Deck wait in an unlocked drawer upstairs at the Candlekeep Inn.
Unity Mod Manager (UMM) mods for Pathfinder: Wrath of the Righteous. Drag the zip onto UMM's Mods tab to install.
Give any companion any hair color, including colors the game doesn't ship. Green, blue, purple, pink, silver, or a custom RGB. Works by generating a gradient ramp at runtime and injecting it into the character's hair, so you're not stuck with the vanilla palette. Pick a color in the UMM menu, click a companion, done. Choices persist and re-apply automatically.
A green-haired Eldritch Scion Magus who joins you as a permanent, recruitable companion. She's standing in the starter cave; walk up to her and she joins. Persists through the whole campaign, including scenes where the party is separated. True Neutral, level 3, custom portrait, and an FF6 signature kit: Trance (Esper Form) — a transformation that stacks a big chunk of scaling AC and lasts 2 rounds per level — plus Ultima, a Ribbon (status immunities), and her blade the Enhancer. Fan project, a nod to a certain FINAL FANTASY VI mage. Free for personal use.
Makes the Mystic Theurge worth playing. While a Theurge is in your party, Abyssal Corruption is held at zero and any you've accrued is wiped. At Mystic Theurge level 10 an Ascendant capstone pushes both your arcane and divine spellbooks toward the top of their progression, so surviving the long dual-caster grind finally pays off. Entry requirements are trimmed too. Early release: it does no core patching, so it can't corrupt a save, but the ward and capstone are lightly tested.
A new sorcerer bloodline built around being almost impossible to land anything on. Divine Grace adds your Charisma modifier to every saving throw, and Mirror Image lets you shrug blows onto illusions. To find it, pick base Sorcerer with no archetype, then choose Sacrosanct at the Bloodline step (archetypes like Sage or Empyreal remove the bloodline pick). Early / work in progress: the level-1 kit works and the higher-level powers are still being built.